Helping a disaster stricken civilization, World Games and liberating city-states that have been taken over by other leaders. These involved a variety of scenarios, ie. Thrown in as a Resolution vote, world events last around 30 turns and usually rewarded gold, Diplomatic Favour and sometimes Diplomatic Victory Points. Diplomatic Favour can traditionally be earned/traded or rewarded through world events, which is another new and rewarding side activity within the game. Only certain resolutions like those that rewarded Diplomatic Victory Points, which count towards the newest way to win a game, had me spending almost all of my votes to lock in first place. Gathering Storm introduces a new currency called Diplomatic Favour for you to spend within World Congress. I was able to vote as many times as I’d like, the first vote for each resolution being free but it cost me to make any additional votes. Playing on Prince difficulty against all AI made it pretty easy to get what I voted for every time without much effort. In some cases it helped all of us, but in others it would give me the upper hand to try and screw them all over. These happened periodically and allowed myself and the other leaders to make game changing decisions. The sense of realism didn’t end at natural disasters/global warming either with the ability to sit down with other leaders (metaphorically, of course) in World Congress Meetings. The unpredictability of mother nature brings life to the playing field and makes the world of Civilization VI feel more real than ever. However solar and wind power technologies can be unlocked to help this risk. Using fuels such as oil and coal to power your cities later on will affect in-game global warming adding the risk of rising sea levels. Since I was playing it safe with my settlements for the most part, there were only a handful of moments where it had impacted my cities only damaging a couple of tiles each time.Ĭlimate change also became another factor to take into consideration. For the full effect I decided to crank the weather settings to their highest. But even if you stay away from these areas, you still run the risk of being hit by sand storms, tornadoes, cyclones, blizzards and even droughts. However, as dangerous as it is to settle somewhere like next to an active volcano, the risk comes with greater rewards. Threats including floods and volcanic eruptions had me thinking twice about where I was going to settle. Immediately after I found my way towards a much larger continent and expanded from there.Īs the title suggests, Gathering Storm introduces a new game mechanic in the form of environmental effects. For most of my gameplay I decided to choose a familiar civilization from across the ditch, The Maoris, whom instantly had the sailing and shipbuilding technologies unlocked and a free builder for my first city. These technologies came in handy as I had decided to first settle on a small island. Along with new features, it also created game changing gameplay that reignited my addiction for One More Turn.Ĭivilization VI: Gathering Storm introduces 9 new civilizations and 8 new leaders. The turn-based strategy game by Firaxis Games recently came out with its second and largest expansion for the PC and Mac, Gathering Storm, and it didn’t just expand on the game either. Last year I was finally able to try out Sid Meier ’s Civilization VI for the first time on the Nintendo Switch and was instantly hooked.
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